Hello everyone! How is your gaming coming along this year so far? Did you try already Luminous Arc, the Tactic JRPG of which I talked about in the last entry? If you haven’t, I strongly recommend you to do so, especially to those who are waiting for SQEX to deliver another entry of their classic albeit recently abandoned franchise Final Fantasy Tactics, for I´m sure this little great game won´t disappoint you. In this entry, just like I did before with the list of fangames based on the Final Fight (see here) and Mega Man (see here) franchises, I´m going to talk about some Beat Em up fangames created using the popular open source OpenBOR engine which are based on several sword & sorcery arcade classics from the 90s, and which will surely please the fans of this once fan favorite genre, for all of them deliver a more than decent piece of entertainment, especially when you think that they are games made by fans, and what is more important, completely FREE. In fact, their quality standards are so high that many of them could have perfectly been official sequels to the original tittles, so let´s see what these little gems of old school indie gaming have to offer.
Mostrando entradas con la etiqueta bor. Mostrar todas las entradas
Mostrando entradas con la etiqueta bor. Mostrar todas las entradas
sábado, 23 de enero de 2016
Dungeons & Pixels
Hello everyone! How is your gaming coming along this year so far? Did you try already Luminous Arc, the Tactic JRPG of which I talked about in the last entry? If you haven’t, I strongly recommend you to do so, especially to those who are waiting for SQEX to deliver another entry of their classic albeit recently abandoned franchise Final Fantasy Tactics, for I´m sure this little great game won´t disappoint you. In this entry, just like I did before with the list of fangames based on the Final Fight (see here) and Mega Man (see here) franchises, I´m going to talk about some Beat Em up fangames created using the popular open source OpenBOR engine which are based on several sword & sorcery arcade classics from the 90s, and which will surely please the fans of this once fan favorite genre, for all of them deliver a more than decent piece of entertainment, especially when you think that they are games made by fans, and what is more important, completely FREE. In fact, their quality standards are so high that many of them could have perfectly been official sequels to the original tittles, so let´s see what these little gems of old school indie gaming have to offer.
Píxeles y mazmorras
¡Hola a tod@s! ¿Qué tal van las viciadas del nuevo año? ¿Habéis probado ya Luminous Arc, el Tactic JRPG del que os hablé en la última entrada? Si no es así, es recomiendo encarecidamente que lo hagáis, sobre todo a aquellos que estéis esperando un nuevo Final Fantasy Tactics como agua de mayo, ya que seguro que este pequeño gran juego no es decepcionará. En esta nueva entrada, al igual que ya hice antes con las listas de fangames basados en Final Fight (ver aquí) y Mega Man (ver aquí), voy a hablaros de varios fangames realizados con el popular motor gratuito OpenBOR basados en diversos clásicos arcade de espada y brujería de los 90 que seguro que complacerán a los fans de los Beat Em Up clásicos, pues la verdad es que el resultado es francamente bueno en todos ellos, sobre todo si se tiene en cuenta que se trata de juegos hechos por fans y completamente GRATUITOS. De hecho, su calidad es tan alta que muchos de ellos podrían haber sido perfectamente secuelas de los originales, así que veamos qué nos ofrecen estas pequeñas joyas de la escena indi.
jueves, 16 de julio de 2015
The legacy of Mega Man
Hello everyone! Did you help Tingle to gather all the rupees he needs to go to paradise? No yet? I know, I know, he is a rather weird dude, but in the end I´m sure you will kinda get to like him... Anyway, a few entries back I talked to you about the best fangames inspired on one of my favorite Capcom´s classic franchises, Final Fight, so now that the much anticipated Mighty No. 9, a game that is destined to be the spiritual successor of Mega Man, is about to be released in just a few weeks, in this new entry I bring you several fangames inspired in the adventures of video games´ most famous blue robot to warm up a little bit while Inafume-san and his team wrap up their latest adventure.
El legado de Mega Man
¡Hola a tod@s! Bueno, ¿habéis ayudado ya a Tingle a reunir las rupias necesarias para entrar en el paraíso? ¿No? Lo sé, lo sé, es un tío un poco raro, pero con el tiempo se le coge cariño... En fin, unas entradas atrás os hablé sobre los mejores juegos hechos por fans inspirados en una de mis franquicias clásicas favoritas de Capcom, Final Fight, así que aprovechando que Mighty No. 9, considerado el sucesor espiritual de Mega Man, está ya a la vuelta de la esquina, en esta nueva entrega os traigo varios juegos de gran calidad hechos por fans inspirados en la saga del robot azul más famoso de los videojuegos para ir abriendo boca en lo que Inafume-san y los suyos finiquitan los últimos detalles de su nuevo juego.
viernes, 3 de abril de 2015
The other Final Fights
HAZ CLIC AQUÍ PARA LEER ESTA ENTRADA EN ESPAÑOL.
Hello everyone! After the sweet lolita witches game based on the Mega Man franchise from the last entry, in this new entry I decided to bring you again something related to Capcom, but this time is something more for “tough guys”, you know, lots of muscles, lots or martial arts, lots of punches, or what is the same, a lot of Final Fight. In fact, it is indeed kinda lot. I still remember the first time I played the original arcade, it was in a bar close to my home and the character I chose was Guy because of all that 80´s ninja thing he had in him... I still remember those huge sprites, those stages full of all kind of details, all those enemies... Ahhhh, Capcom, Capcom, Capcom, how mighty we have fallen (have we?)... Where´s that company that took by storm the arcades (and not just the arcades) of the whole world, conquering the hearts of thousands of players... Anyway, let´s leave Capcom´s recent controversial business decisions aside, and let´s focus on what we like most from them, their games, for they have and have had plenty, and some of them very good ones, in fact some are so good that have become timeless classics of the video game industry. As I was saying, in this entry I´m going to focus in some of the best fan made games based on this Capcom classic developed with the popular open source engine OpenBOR, all of them with pretty amazing results. Oh, and yeah, they are ALL FREE!!
Hello everyone! After the sweet lolita witches game based on the Mega Man franchise from the last entry, in this new entry I decided to bring you again something related to Capcom, but this time is something more for “tough guys”, you know, lots of muscles, lots or martial arts, lots of punches, or what is the same, a lot of Final Fight. In fact, it is indeed kinda lot. I still remember the first time I played the original arcade, it was in a bar close to my home and the character I chose was Guy because of all that 80´s ninja thing he had in him... I still remember those huge sprites, those stages full of all kind of details, all those enemies... Ahhhh, Capcom, Capcom, Capcom, how mighty we have fallen (have we?)... Where´s that company that took by storm the arcades (and not just the arcades) of the whole world, conquering the hearts of thousands of players... Anyway, let´s leave Capcom´s recent controversial business decisions aside, and let´s focus on what we like most from them, their games, for they have and have had plenty, and some of them very good ones, in fact some are so good that have become timeless classics of the video game industry. As I was saying, in this entry I´m going to focus in some of the best fan made games based on this Capcom classic developed with the popular open source engine OpenBOR, all of them with pretty amazing results. Oh, and yeah, they are ALL FREE!!
Los otros Final Fight
CLICK HERE TO READ THIS ENTRY IN ENGLISH.
¡Hola a tod@s! Tras el juego de brujas lolitas a lo Mega Man de la última entrada, en esta nueva entrega os traigo de nuevo algo relacionado con Capcom, aunque esta vez es algo un poco más para machotes, ya sabéis, muchos músculos, muchas artes marciales, mucho macarra barato, muchas leches... en definitiva, mucho Final Fight. Aún recuerdo la primera vez que jugué a Final Fight, fue en la recreativa de un bar que había cerca de mi casa y el personaje que escogí fue Guy por aquel rollo de ninja ochentero que se traía... Aún recuerdo aquellos personajes enormes, aquellos escenarios llenos de detalles de todo tipo, todos aquellos enemigos... Ahhhh Capcom, Capcom, Capcom, con lo que hemos sido, y cómo nos tenemos que ver últimamente... Dónde ha quedado la magia de aquellas recreativas (y no recreativas) que conquistaron a los jugadores del mundo entero... En fin, dejemos a Capcom y sus polémicas políticas comerciales actuales, que darían para una entrada entera, y centrémonos en lo que nos interesa: sus juegos, que para qué negarlo, tiene y ha tenido muchos, y muy buenos, de hecho algunos son tan buenos que se han convertido en clásicos de la historia de los videojuegos. Como os comentaba, en esta entrada me voy a centrar en algunos de los mejores juegos basados en el beat ´em up clásico de Capcom hechos por aficionados usando el popular motor gratuito OpenBOR, y con resultados francamente impresionantes... ¡Y GRATIS!
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domingo, 22 de marzo de 2015
Art of Fighting X Kunio-Kun
HAZ CLIC AQUÍ PARA LEER ESTA ENTRADA EN ESPAÑOL.
Hello everyone! In this new entry of my blog I´m going to talk about one of the most curious, original and well done fan games I had the pleasure to play. I´m talking about Ryuko No Ken Nekketsu. I guess some of you are thinking, what the hell does that long and weird name mean? Well, if I had to explain it using mathematics, it would be something like this: Art of Fighting X Kunio-Kun = Ryuko No Ken Nekketsu. Created by an Italian two-man team called SEEP using the OpenBOR open source engine, a very popular engine in the versus and beat ´em up fan game developers scene together with the M.U.G.E.N. engine, Ryuko No Ken Nekketsu shows us what a crossover between these two popular SNK and Technos franchises could have been, and judging from the result, I´m sure both companies would feel proud with this unique mix. I´m gonna try to explain some of the main features of this interesting game.
Hello everyone! In this new entry of my blog I´m going to talk about one of the most curious, original and well done fan games I had the pleasure to play. I´m talking about Ryuko No Ken Nekketsu. I guess some of you are thinking, what the hell does that long and weird name mean? Well, if I had to explain it using mathematics, it would be something like this: Art of Fighting X Kunio-Kun = Ryuko No Ken Nekketsu. Created by an Italian two-man team called SEEP using the OpenBOR open source engine, a very popular engine in the versus and beat ´em up fan game developers scene together with the M.U.G.E.N. engine, Ryuko No Ken Nekketsu shows us what a crossover between these two popular SNK and Technos franchises could have been, and judging from the result, I´m sure both companies would feel proud with this unique mix. I´m gonna try to explain some of the main features of this interesting game.
Art of Fighting X Kunio-Kun
CLICK HERE TO READ THIS ENTRY IN ENGLISH.
¡Hola a tod@s! En esta nueva entrada de mi blog quiero hablaros de uno de los fan games más curiosos, originales y logrados que he tenido el placer de probar. Se trata de Ryuko No Ken Nekketsu. Y diréis algunos, ¿y qué eso con ese nombre tan largo y raro? Si tuviera que describirlo de forma matemática sería algo como: Art of Fighting X Kunio-Kun = Ryuko No Ken Nekketsu. Creado por un dueto de desarrolladores independientes italiano llamado SEEP utilizando el motor gráfico gratuito OpenBOR, muy popular en la escena de los fan games de lucha versus y beat ´em up junto al motor M.U.G.E.N., Ryuko No Ken Nekketsu nos muestra lo que podría haber sido un crossover entre estas dos populares franquicias de SNK y Technos, y la verdad es que a juzgar por el resultado final, creo que ambas compañías se sentirían orgullosas de esta curiosa mezcla. A continuación os explicaré algunas de las principales características de este interesante juego.
¡Hola a tod@s! En esta nueva entrada de mi blog quiero hablaros de uno de los fan games más curiosos, originales y logrados que he tenido el placer de probar. Se trata de Ryuko No Ken Nekketsu. Y diréis algunos, ¿y qué eso con ese nombre tan largo y raro? Si tuviera que describirlo de forma matemática sería algo como: Art of Fighting X Kunio-Kun = Ryuko No Ken Nekketsu. Creado por un dueto de desarrolladores independientes italiano llamado SEEP utilizando el motor gráfico gratuito OpenBOR, muy popular en la escena de los fan games de lucha versus y beat ´em up junto al motor M.U.G.E.N., Ryuko No Ken Nekketsu nos muestra lo que podría haber sido un crossover entre estas dos populares franquicias de SNK y Technos, y la verdad es que a juzgar por el resultado final, creo que ambas compañías se sentirían orgullosas de esta curiosa mezcla. A continuación os explicaré algunas de las principales características de este interesante juego.
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